A clear system for understanding movement and building it layer by layer: hips, legs, torso, arms, and head. From scratch to the finishing touches.
Timing, spacing, arcs, common mistakes, polish: what sets a correct movement apart from a truly natural one.
You'll learn to analyze cues and translate them into decisions: rhythm, intention, weight, and attitude.
Camera, move forward, break the cycle, and turn a technical animation into an animation shot.
Rig, picker, sample scenes, references. Everything is explained step by step, so you can focus on animating instead of struggling with the setup.
Students with a foundation who want to develop their skills.
If you already know the basics (Maya, posing, animation principles) and want to learn
how to create motion mechanics using a professional approach.
Intermediate instructors looking to take their skills to the next level.
If you feel that your walking/running routines “work” but don’t consistently convey energy, intensity,
or quality.
Self-taught artists looking for a professional method.
If you're tired of scattered tutorials and want a system that works for any
character, cycle, or project.

A rig optimized for body mechanics, with variations and controls designed for fast, clean work.

Walking and running with enthusiasm, ready to analyze and understand. (References are included so you can practice.)

A lighting scene is included so you can light your animations right from the start. A ready-to-use picker (JSON + PNG) is provided, along with a video showing how to set it up and create a button on the shelf.

Common mistakes, clean paths, subtle "smear frames," progress, breaking the
cycle, and sequence editing.

You'll learn to read the body: rhythm, balance, counterbalance, arcs, intention, and
energy.

We will build the movement step by step, understanding each key issue and each decision: we do not
memorize, but reason.
Our mentors are active experts in the animation industry, carefully selected to provide you with a first-class education.
To complete all the Kinetica exercises, you'll need Autodesk Maya, the industry standard in 3D animation. This is the tool we'll be using throughout the course, and it will allow you to practice each exercise in a professional environment.
Admission
To ensure that you will get the most out of the workshop, we need to review your demo reel and assess your level. Basically, we want to see that you have a good grasp of the principles of animation and that your mechanics are solid enough for you to tackle the workshop with confidence.
1 Submit your Reel
We will review your demo reel and assess whether you have the necessary level to get the most out of the workshop and make the most of each stage of the process.
2 Feedback
After our evaluation, we will give you detailed feedback on your reel. If we do not recommend that you take the workshop, you can try again at a later date.
3 Reserve
If we believe that you can fully benefit from the workshop, we will tell you how to reserve your place. You can choose between our tutors according to your preference.